转自dis Hello @everyone, > Animation of the MG 13 machine gun. This weapon will be available at the release of the game. > > The MG 13 (shortened from German Maschinengewehr 13) is a German light m
转自dis Hello, Warriors! @everyone > An important step in creating a 3D model is the creation of a UV map. What it is? > > UV Mapping — is the 3D modeling process of projecting a 2D image to a 3D
转自dis @everyone 3D modeling of the Webley Mk. VI The screenshots show the creation of a low poly model from various angles and the final version. @每个人 Webley Mk.VI的三维建模 屏幕截图显示了从不同角度创建的低多边形模型和最终
转自dis@everyone Arisaka Type 38 - is a bolt-action service rifle that was used by the Empire of Japan predominantly during the Second Sino-Japanese War and Second World War. Take a look at the almost
转自dis@everyone Arisaka Type 38 - is a bolt-action service rifle that was used by the Empire of Japan predominantly during the Second Sino-Japanese War and Second World War. Take a look at the almost
转自dis @everyone The next step to creating a soldier is working with the hair. The 3D artist creates several variants of hair strands, then he collects them on the model in such a way that the final
转自dis pencil While working on the logo, we wanted to emphasize that the action of the game takes place during the Second World War. So that the player begins to immerse himself in the atmosphere of th
转自dis @everyone A character's face can tell about their own temper a lot. Eye color, nose shape, facial expressions, hairstyle - with the help of this we get a solid and harmonious look that fits in
转自dis @everyone pencil What Ghosts of War 2 borrows from the first part - Ghosts of War? pencil2 Ghosts of War 2 inherits the principles of the first part conceptually. If we talk about the mechanics
转自dis @everyone pencil What Ghosts of War 2 borrows from the first part - Ghosts of War? pencil2 Ghosts of War 2 inherits the principles of the first part conceptually. If we talk about the mechanics