[普通]Minecraft更新日志

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20w29a



新内容编辑



命令格式



/spawnpoint和/setworldspawn加入了angle参数,可以设置玩家重生时面朝的方向。语法:/spawnpoint [ ] [ [ ]]/setworldspawn [ [ ]]angle:角度制下的浮点数角度值。支持标识符~,会被转换为执行玩家当前的朝向角度值。



更改



生物



窒息现在生物在头部卡入灵魂沙、耕地和草径中时会受到窒息伤害。掠夺者更改了非武装掠夺者的攻击动画。卫道士更改了非武装卫道士的攻击动画。



游戏内容



创造模式物品栏工具现在在创造模式物品栏中按其材料排序。



常规



自定义世界生成worldgen/noise_settings现在可以包含噪声配置。



修复



修复了20个漏洞



20w30a



更改



方块



灯笼和灵魂灯笼现在可以含水。告示牌现在,使用第三方工具重新编辑告示牌时,将使用现有告示牌文本初始化告示牌编辑屏幕。



世界生成



堡垒遗迹更改了箱子的战利品表。提高了战利品的总体价值。提高了稀有物品的权重,同时也增加了很多物品的数量。许多随机池的抽取次数也变多。移除了所有“空”的战利品项。大部分有耐久度的物品,其平均耐久度现在增加。向多个战利品表内加入了附魔的金斧、金胡萝卜和铁块。疣猪兽棚结构内的箱子现可能包含一把附魔的钻石镐。从宝箱中移除了铁粒。宝箱中未附魔的钻石盔甲现在不再有耐久度损失了。堡垒遗迹内的宝箱现在更有可能生成在镶金黑石上。



命令格式



/summon为尝试生成重复UUID的实体加入了一条错误提示:“UUID重复,无法召唤实体”。



游戏内容



进度现在可以修改空白进度页面描述下方的“:(”了(翻译关键字为advancements.sad_label)。将进度“带信标回家”的英文名“Bring Home the Beacon”中的“Beacon”的大小写修正为“beacon”。将进度“天涯共此石”的英文描述中的指南针“Compass”的大小写修正为“compass”。死亡信息将被头颅击中的死亡信息从"<玩家名> was shot by a <实体名>'s skull"改为"<玩家名> was shot by a skull from <实体名>"。重生修改了床和重生锚确定重生位置的机制。重生锚现在优先选择东南西北四个基本方向,而不是斜对角。床现在优先选择玩家进入床的一侧,其次是从床尾到床头一圈的空间。重生的玩家会朝向重生的方块。当可能时会避免将玩家放置到危险的方块上。



常规



数据包修改了一部分GUI文本字符串。将“Errors in currently selected da***acks prevented world from loading.[换行] You can either try to load only with vanilla da***ack (‘safe mode’) or go back to title screen and fix it manually.”改为“Errors in currently selected da***acks prevented theworld from loading.[换行] You can either try to load it with only the vanilla data pack (‘safe mode’), or go back to the title screen and fix it manually.”。修正了一些语法。将“This pack was made for a newer version of Minecraft and may no longer work correctly.”更改为“This pack was made for a newer version of Minecraft and may not work correctly.”(pack.incompatible.confirm.new)。将“Do you want to add following packs to Minecraft?”更改为“Do you want to add the following packs to Minecraft?”(pack.dropConfirm)。文本翻译将一些字符串变成大写。将“Back to title screen”更改为“Back to Title Screen”(gui.toTitle)。将“Back to server list”更改为“Back to Server List”(gui.toList)。将“Game paused”更改为“Game Paused”(menu.paused)。将“Optimize world”更改为“Optimize World”(optimizeWorld.confirm.title)。将“Now playing: ”更改为“Now Playing: ”(record.nowPlaying)。将“Continue without support”更改为“Continue without Support”(options.graphics.warning.accept)。将“Take me back”更改为“Take me Back”(options.graphics.warning.cancel)。将“Spectate world”更改为“Spectate World”(deathScreen.spectate)。将“Title screen”更改为“Title Screen”(deathScreen.titleScreen)。将“You died!”更改为“You Died!”(deathScreen.title)。将“Game over!”更改为“Game Over!”(deathScreen.title.hardcore)。将“Level requirement: ”更改为“Level Requirement: ”(container.enchant.level.requirement)。将“Save mode - write to file”更改为“Save Mode - Write to File”(structure_block.mode_info.save)。将“Load mode - load from file”更改为“Load mode - Load from File”(structure_block.mode_info.load)。将“Data mode - game logic marker”更改为“Data mode - Game Logic Marker”(structure_block.mode_info.data)。将“Corner mode - placement and size marker”更改为“Corner Mode - Placement and Size Marker”(structure_block.mode_info.corner)。将“Show invisible blocks:”更改为“Show Invisible Blocks:”(structure_block.show_air)。将“Show bounding box:”更改为“Show Bounding Box:”(structure_block.show_boundingbox)。将“Target pool:”更改为“Target Pool:”(jigsaw_block.pool)。将“Target name:”更改为“Target Name:”(jigsaw_block.target)。将“Joint type:”更改为“Joint Type:”(jigsaw_block.joint_label)。将“Raiders remaining: ”更改为“Raiders Remaining: ”(event.minecraft.raid.raiders_remaining)。将“Press to dismount”更改为“Press to Dismount”(mount.onboard)。将“When in main hand:”更改为“When in Main Hand:”(item.modifiers.mainhand)。将“When in off hand:”更改为“When in Off Hand:”(item.modifiers.offhand)。将“When on feet:”更改为“When on Feet:”(item.modifiers.feet)。将“When on legs:”更改为“When on Legs:”(item.modifiers.legs)。将“When on body:”更改为“When on Body:”(item.modifiers.body)。将“When on head:”更改为“When on Head:”(item.modifiers.head)。将“World updates”更改为“World Updates”(gamerule.category.updates)。修正了一些字符串中的标点使用。将极佳图像品质的描述“Fabulous!graphics uses screen shaders for drawing weather, clouds and particles behind translucent blocks and water.[换行]This may severely impact performance for portable devices and 4K displays.”更改为“Fabulous! graphics uses screen shaders for drawing weather, clouds, and particles behind translucent blocks and water.[换行]This may severely impact performance for portable devices and 4K displays.”。将高品质图像品质的描述“Fancy graphics balances performance and quality for the majority of machines.[换行]Weather, clouds and particles may not appear behind translucent blocks or water.”更改为“Fancy graphics balances performance and quality for the majority of machines.[换行]Weather, clouds, and particles may not appear behind translucent blocks or water.”。将“Multiplayer is disabled, please check your launcher settings.”更改为“Multiplayer is disabled. Please check your launcher settings.”(title.multiplayer.disabled)。将“Unable to switch gamemode, no permission”更改为“Unable to switch gamemode; no permission”(debug.creative_spectator.error)。将“Unable to open game mode switcher, no permission”更改为“Unable to open game mode switcher; no permission”(debug.gamemodes.error)。将“Reload failed, keeping old data”更改为“Reload failed; keeping old data”(commands.reload.failure)。将多人模式警告信息中的“Mojang”改为“Mojang Studios”。将“流畅”图像品质描述中的“tree-leaves”改为“leaves”。配方书将一些字符串变成大写。将“Right Click for more”更改为“Right Click for More”。将“Showing all”更改为“Showing All”。将“Showing craftable”更改为“Showing Craftable”。将“Showing smeltable”更改为“Showing Smeltable”。将“Showing blastable”更改为“Showing Blastable”。将“Showing smokable”更改为“Showing Smokable”。字幕将一些英文字幕变成大写。将“Turtle shell thunks”更改为“Turtle Shell thunks”(subtitles.item.armor.equip_turtle)。标签现在可以使用"required": false将标签内的每一项标记为可选。例如,values: ["#minecraft:beds", "minecraft:stone"]允许所有床和石头拥有此标签。也可写成values: [{id: "#minecraft:beds", "required": true}, {id: "minecraft:stone", "required": true}]。将"required"设置为false将使任一项成为可选项。



修复



修复了27个漏洞



1楼 2020-07-24 20:47:00 263
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