游戏介绍
Age of Civilizations is a turn-based strategy game in which your object is to dominate the world.• Maps:- Africa | [137 Provinces]• Orders are submitted before each round. The number of orders you can submit during each round is limited by your Movement Points for that round.• After orders are submitted, civilizations execute actions in turn order, which is randomized at the start of each round.• Map- The capital is the most important province in a civilization. If you lose your capital for 3 turns, your civilization will no longer exist. If you capture another civilization’s capital, you obtain all of its provinces. Capitals have a defensive bonus: +15% and an offensive bonus: +15%. Capitals have all buildings already constructed.- Transparent provinces are neutral. Provinces with color belong to other civilizations.- You can scale the map. To go back to the standard scale, double tap the map. If scale is other than standard on minimap you can see '!' in top right.- Use the Economy and Population buttons to view each province’s Economy and Population values. Use the diplomacy button to view each province’s owner and engage in diplomacy (see Orders- Diplomacy View).• Treasury- Money is added to your treasury through income tax, which is based off your civilization’s total population and economy. Money is subracted from your treasury for military upkeep, which is based off your amount of military units (units at sea have a higher upkeep than units on land).• Orders - Normal View- Move: move units from one province to another. You can move between provinces you control or attack another civilization’s province.- Recruit: recruit units from the selected province. This costs money and is limited by the population of the province. Recruiting from a province reduces its population.- Build: construct a building in the selected province (see Building Types). This costs money.- Disband: remove units from the selected province. This decreases military upkeep.- Vassal: creates a vassal state with another civilization.- Annex: brings a vassal state back under your full control.• Orders - Diplomacy View- War: declare war on a civilization.- Peace: submit a peace offer to a civilization. If accepted, your civilizations will no longer be at war.- Pact: submit a pact offer to a civilization. If accepted, the civilizations cannot attack each other for five rounds. This can be canceled through a War order one round in advance.- Alliance: submit an alliance offer to a civilization. If accepted, that civilization will aid you in your military efforts. Use the War order to let allies know who your targets are.- Kick: end an alliance with a civilization.- Support: give money to a civilization.• Building Types- Fort: gives a province a defense bonus.- Watch tower: allows you to see army numbers in neighboring provinces.- Port: allows units to move into the sea. Units at sea can move back onto any land province, even if it doesn’t have a port.• 235 Civilizations• Vassals• Offline and Online achievements• Offline and Online Hall of Fame• Google Play Game Services leaderboards and achievements!• Random placment• Random fill• Random games• Scenarios:- Modern world- Modern world Full- World war I- World war I Full- Scramble for Africa- Custom scenarios!• Three different types of fog of war:- Off- Standard- Full• Tutorial• Available languages- English- Čeština- Español- Deutsch- Français- Italiano- 日本語- Nederlands- Polish- Português- Russian- 한국어- Türkçe- 简体中文- 繁體中文- العربيةSpecial thanks to all translators!Contact: jakowskidev@gmail.com 文明时代是一个回合制战略游戏,你的目标是一统天下。•地图: - 非洲| [137省]•订单将每轮前递交。你可以在每个回合提交订单的数量由您的运动点的这一轮的限制。•订单提交后,执行文明反过来秩序,这是在每一轮的开始随机行动。•地图 - 首都在一个文明的最重要的省份。如果你失去了你的资金,持续3回合,你的文明将不复存在。如果你抓住另一个文明的首都,你得到它的所有省份。首都有防御奖励:+ 15%和进攻奖金:+ 15%。首都都大厦已建成。 - 透明的省份是中性的。颜色省份属于其他文明。 - 您可以缩放地图。要返回到标准的规模,双击地图。如果规模比小地图上你可以看到标准的其它'!“在右上角。 - 使用经济和人口按钮查看每个省的经济和人口的值。使用外交按钮可查看每个省的主人,搞外交(见订单 - 外交视图)。•财政部 - 钱是通过所得税,这是基于关闭文明的人口总量和经济添加到您的国库。钱是从你的国库军事保养,这是基于把你的军事单位量subracted(单位在海上比陆地上单位更高的维护)。•订单 - 普通视图 - 移动:移动台从一个省到另一个。你可以省你控制或攻击其他文明的省份之间移动。 - 招生对象:招收从选定全省单位。这需要钱,是由全省人口的限制。从全省招收减少人口。 - 构建:构建在选定的省建筑(请参阅构建类型)。这要花钱的。 - 解散:从选定全省删除单位。这降低军事保养。 - 诸侯:创建了另一个文明的附庸国。 - 附件:带来了一个诸侯国的完全控制之下了。•订单 - 外交观 - 战争:一个文明宣战。 - 和平:提出和平建议,以文明。如果接受,你的文明将不再处于战争状态。 - 契约:提交协议报价文明。如果接受,文明不能互相攻击了五个回合。这可以通过提前一战令一轮被取消。 - 联盟:提交结盟提议文明。如果接受,认为文明将帮助你在你的军事努力。用战争才能让盟国知道你的目标是谁。 - 踢:结束与文明结盟。 - 支持:把钱给文明。•建筑类型 - 堡:给一个省防御奖金。 - 瞭望塔:可以让你看到在周边省份的军队数量。 - 端口:允许单位移动入海。在海上单位可以搬回到任何土地省份,即使没有一个端口了。•235文明•蕃•脱机和联机成绩•离线和名人馆在线•谷歌Play游戏服务排行榜和成就!•随机placment•随机填充•随机游戏•方案:- 现代世界 - 现代世界充满- 第一次世界大战 - 第一次世界大战全部 - 争夺非洲 - 自定义情景!•三种不同类型的战争迷雾: - 关 - 标准 - 全•教程•可用语言- 英语 - Čeština - 西班牙语 - 德语 - 繁体中文 - 意大利语 - 日本语 - 荷兰 - 波兰 - 葡萄牙语 - 俄罗斯 - 한국어 - Türkçe - 简体中文 - 繁体中文 - العربية特别感谢所有的翻译者!联系方式:jakowskidev@gmail.com
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